Discussion in 'PC and Console Simulations' started by bronk7, Apr 5, 2020.
mission:sink the Warspite...enemy ships in the fjord!!
leaving base/cold hills of Norway
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Is this sim playable on WIN10??
i need to have this game...
I play modded out Silent Hunter 3 & 4, SH5 was a step backward - more of a consol game really. Really limited functionality & next to no ability to mod the game.
Besides, I have Japanese I-Boats in one of my SH4 games.
Are you still limited to only the Type VII?
.....I had SH4 and it was good!..there were lots of mods....but I can't find my copy now!! ..you're right, I think 5 is not as good..I like SH4 graphics better
..as for as the Type 7, I don't know--I'll have to check..I've been playing it off and on ...
...I forget which version it was, but there was a separate DD game and a separate Sub game that could be played by themselves--but they could also be played together online DDs vs Subs
...SH5 is great atmospheric gaming for the genre
..I've played a lot of ''old'' games on WIN 8.......I would think this would go on W10, but I wouldn't bet on it
Silent Hunter 2 & Destroyer Command.
But, it was very problematic. Ubisoft finally released the source code to the fine modders at Subsim.com to fix the game.
..yes, that was it ...I never had any problems..I loved it-- single player and mplayer
....yes, when I first started SH5, I was disappointed with it compared to SH4...I'm mostly a multiplayer gamer....I just got a book on the Battle of the Atlantic and thought I'd do a little submarining again
..I'm wondering if there are any other games like SH2 and Destroyer Command where 2 independent games can be played as multiplayer?...that's unique
IIRC, it worked better over LAN as opposed to using Ubi's online game service.
It worked ok on our LAN but the game got old pretty quick.
Now, X-Wing vs Tie Fighter, Diablo, Rainbow 6...Those we played all weekend.
I miss those Friday Saturday Sunday LAN parties.
..I played mp Rainbow 6 over dial - up/phone --very slow
my approach to SH4 was, I believe, unique....
I would play with 100% realism and as many variants turned on as to make it as realistic as possible.
I could never operate the torpedo equipment, . EVERY shot came out straight and true.all my torpedos were set for zero depth, and all of them at zero degrees deflection, .and every shot came out of the tube straight and true.
I used to put as many sailors as I could fit into the "gang' box that was above the AA gun and surface gun box, (I forget the name of it, but all my best electricians and mechamnics went there, and stayed there.
When I searched for a target, I only attacked unescorted convoys, and only those without surface guns, or only those single ships that had guns on the bow only. I used to sink entire five to eight ship convoys with surface guns alone, using torpedoes to finish off those ships that I had brought to a halt with surface rounds, the shells of which I used to go for the HULL all the time rarther than tryimng anything else. About twenty mixed rounds was average, but it depended on the size of the vessel.
I would avoid destroyers like the plague, and prefwer to sneak into harbours, where all the ships wpould be lined up at berth, and not moving.
As a final nod to realism, when my boat was sunk, I would start a new boat, and at the beginning of the war each time as well.
My beswt effort was getting through all the way from Pearl Harbour to mid-1944. One nioght, I spoted many contacts on the radar, and because it was raining heavily, decided to attack the convoy on the surface, even though I couldn't see much ahead. But neither could they.
It was my undoing....
A ship appeared out of the rain and cut me in two in a very upsetting collision.
At the time, I had over 870,000 tons of shipping to my credit, including heavy cruisers from Kagoshima bay, and a carrier torpedoed at berth.
I never got that far again. The damned Japanese destroyers seemed to get better every time I had to restart.
I used to set the game to real time, and "play" it whilst doing something else, waiting for an alarm to go off. When the air alarm went off, I would submerge and keep still to avoid battery consumption, and sit there for hours until resurfacing and getting on my waty was possible.
I used to play Glenn Miller CDs for a bit of wartime atmosphere.
Lots of fun, the techheads at the website had helped me to install the game into my harddrive, so I did not need the disk anymore, and they even updated it for me from their computer terminals.
My wife threw my computer away to the dump when we got divorced. So long SH4, I could never find it in the stores again.
My copy of SH5 refused to work on my "new and better computer" with windows 8? or 10? I cannot remember.
Thanks to my ex-wife, Ive not played SH anything since.
I miss it a lot though. The crew I got to mid 1944 had medals galore.
It was the most fun I ever had playing computer games...ever.
I miss my SH$ a lot.
Other things I remember...….
When starting a new bboat, you can get new crew members, quite a few of them, for zero renown. I used to fill up my Damage Control section with mostly zero renown Luitenants, people that had high ratings, some who were electricians and some who were mechanics. You 'bought' NCOS who were better than that later keeping the best in damage control there all the time. Noothing prevented me from doing that, and the submarine seemed to work fine just the same.
You could gradually replace people throughout the vessel, especially in the rearward torpedoe rooms. You had to leave a couple of spots in damage control free just in case you got wounded. Thatas the only timwe I would move people from damage control to anywhere else.
Giving out medals always confued me. giving a medal for getting a wound was not, but I never quite figured out how the medals SHOULD have been distributed, because they had to have done something to deserve them right?
So I settled on giving the damage control party each a medal first, then the lookouts, and then the ranking officer in each section, first, followed byu the people under him. I tried to give a medal to each section, and then to the man below him...I never quite figured out what the 'right' method was, nor if medals improved performance at all.
Another thing I remembered was that I would not use magnetic detonators for torpegoes at all, figuring that the number of 'duds' would bbe minimised. But I used to get 'dud' anyway. Sometimes , well a lot of the time really, 'duds' would occur when the ship I was shooting at was on its last 'shot' before going under. I used to think that this was programmed into the game for the frequency that it used to happen. A fire more than one torpedoe at a time, and you could be sure as hell that one of the two, or three torp spread was going to be a dud. Dud torpedoes used to p@#$ me off. The game always served you up with a dud when you were just about to sink a ship.
Another thing I did was NEVER leave the surface gun to the crew to operate. I noticed that even the most expert crews for the gun would not hit the target ships all the time like I could, and some shells used to sail right over the target when we were under 200 feet away from it. I could get those 'waterline' hits more often than not.
I always kept my surface gun at the REAR of the vessel as well. My favourite method of taking on a merchantmen was to chase one on the surface from behind. The merchant would have to turn to bring its forward gun to bear, so you zig zagged to the other side of it, and while the merchant was in a blind spot for its gun, you could get off three or four rounds before having to zigzag back, as the mmerchant turned again. It was quite realistic.
Another way of surviving under fire from surface guns was to "salvo chase", pointing your sub at where the last salvo landed if it was in front of you, but zigzagging also improved your chances. Some of those Japanese surface guns could hit you at suspiciously long ranges,, and I often used to think that this aspect of the game was programmed towards the Japanese, making their surface weapons far more deadly than they actually were, for play balance reasons.
Also, if I had to take on a destroyer at all, I would open up with HE first, and try to hit either their engine room or the bridge, to bust their fire control, and THEN concentrate on the hull, with those beautiful waterline hits at a premium.
One night, in Manila Bay, I chanced upon two Jaoanese escort carriers that were anchored with torpedoe nets on three side of them. I got around the back of the nets and set them both on fire just with surface rounds.
A destroyer showed up...I hid BEHIND the blazing carrier as it went round and round, and came out to fire a few rounds, getting hits, before reversing back behind and submerging. It was a real cat and mouse contest.
I would also purposely NOT radio in 'contact reports", as these frequently used to turn into 'new orders' to take on what you had discovered. I tried to maintain radio silence at all times, only sending 'situation reports' when I hads completed a mission. Im still not sure whether radio silence made any difference, like a lot of aspects of this game, you had to rely on guesswork to figure out what was 'right'.
Gunboats and those damn metal patrol boats were tough targets. Torpedoes went right under them, and with the patrol boats, they were manueverable so much that they avoided ANY torpedo, not that torps used to pass under them, they could avoid them altogether, and the patrol boat used to take a suspicious number of hits from a surface gun before it caught fire, or run along on fire for what seemed far too long while round after round was pumped into it.
No, damit, I took to avoiding anything on the surface, except even at night. But unescorted ships were always easy meat, but not ALWAYS. The later in the war you got, the more likely they were to be equipped both front and back with guns.
You had to really play Silent Hunter 4 by your wits, and select your targets carefully.
But, the absolute BEST way of sinking ships with torpedoes remained getting them while they were in port and not moving. I could even sink those damn patrol boats and gun boats if I surface right behind them. That bwas the only time I wished that my surface gun was up front. The rest of the time it was far better to have it at the rear, because if you were caught on the surface and had to run for your life, you could not operate a surface gun effectively from the front with an enemy behind.
Another favourite tactic was to half sink a merchant from the surface by surprise, then when the escort used to come up, to get your sub RIGHT UNDER the sinking ship, and sit there, waiting for the escort to lose interest.
Another nice thing to do was to get only so deep during the day time, then put the periscope up, and watch what was going on. You could see the depth charges dropping if it came to that.
Anyhow, thought I would pass on more of my survival tips, for this greatest of great submarine simulators...Silent Hunter 4
If the merchants were armed, I would take the guns and crew out first...
The game system would not al;low you to shoot at things on deck like guns......even when up close and right next to a target in port, those guns kept working right up until omne of three things happened.
1/ The ship was declared as "sunk" by the system itself. Fire would cease immediately.
2/ Damage to the vessel would prevent the dun itself from being able to "lay' properly, such as listing to port or starboard. or with bow or stern sticking up in the air.
3/ The target ship caught fire in the section of the ship containing the gun.
Those deck guns on merchant ships, as I say, were very suspicious. They could hit my submarine from WAY out, sometimes, even when I was pointed directly at them, and presenting the smallest taqrget to them.
I think the overeffectiveness of Japanese surface guns on merchant ships was a beloiberate thing in the [rogram itself. Theres no other explanation for it. You could get lucky with a destroyer, and be close enough so that their main weapons couldn't depress low enough to fire, but on thr merchants and gunboats, only the three things already mentioned above could silence their fire.
It used to frustrate me to think that a crew of a merchant vessel could achieve such results against the smallest of naval targets and at ranges that were sometimes unreal.
Biut I rationalized it by thinking that the designwers had to have SOMETHING to encourage submerged attacks, and to discourage surface shots with your gun.
But I got around that by sneaking into sometimes VERY shallow harbours, getting past the harbour patrols by silent running, and sinking ship after ship while it was styationary at the dock. I could even sink large IJN vessels like cruisers, battleships and carriers when they were caught in port, but getting out from such heavily defended ports was always fraught with danger. You would end up having to run out on the surface to get out as fast as possible, having used up a lot of your battery power getting in. Occasionally I would sit on the bottom of an inlet inside a port, and wait for dayl;ight to turn to night. But this did not recharge my batteries at all, and generally if you had to do that, you were nearly always discovered, especially by air patro;s, and then it was only a matter of time before a destroyer or some such turned up. So, harbour penetrations had to begin soon after dusk, with you getting out into open water by dawn, so that you could surface, replace the Carbon dioxide that had built up in the sub, and charge batteries again with a surface run home or to the next port.
Chrikey it was a lot of fun, an intence gamiong experience that I'll never forget.
I ALWAYS topped the "ace' listrings. Career kill totals of 400,000 plus tons were average.
Sorry mate, I was talking SH3...still the best IMO