Hello again and welcome to all from B5N2Kate :-D As a service to the site files, I present the following 'hard data' piece that describes the development and growth of the Waffen-SS as a fighting entity of the German Armed Services from 1939 to 1945. It includes notes for every 'Division' unit, and a list of the origin of the divisional names given to the various combat formations that reached 'division' status during this period, complex path that it sometimes is. This article does a fine job of keeping track of and summarizing the many name changes and organizational reshuffles. The piece originally appeared in the American wargamer's magazine "Strategy & Tactics" (Issue no. 26, Mar-Aprl 1971). Wargamers of the seventies, of which I was one, were notoriously picky about the standards of information presented to them in their hobby press. The demand for accuracy in their articles was paramount, as it was for the games that S&T produced, one per issue. This was a pure 'info' piece that I present to you now, for your reading, discussion and the source value that this article provides...as always, my own comments will be directly scattered through the text, denoted by ***asterisks, but with this one, there is not much left to argue about....the data for this article is carefully woven into the story, with notes.....Sources will be quoted at the conclusion of the piece, and as always, if you have a comment or would like to post a reply of any length, well, that's just what we are here for!..... I Would like to point out, right off the bat before you read this article, that the original author of the body of the work, Steve Patrick, was a staffer for the magazine that this article was published for. The motivation behind listing and rating the combat and human rights performances of each of the units was to do with the very purpose that the magazine was published for....wargames. In the 70s, American civilian designers and military theorists such as John Prados, John Hill, Dave Isby, Don Greenwood, and Ulrich Bleinhemann, started to design historically based games that were known to us as 'military simulations'. This article was like many others presented in the hobby press of the day. It's purpose was to inform those that might like to 'take the plunge' and design their own game on their favourite historical period. The readership, and hobbyists like myself who used to buy and play the games, were interested in historical ACCURACY as a matter of course. The demand for more and more information about everyone's favorite topic for a game, The Eastern Front in World War II, became such that these games became more and more sophisticated; some were so well designed that the American military started to look at the results, and siphon the principle designers mentioned above into their own fields of research. John Prados, for instance, started work on a tactical manual for the U.S. Army, a guide for theorists that may in future, publish military theorist literature in the style of Guderian's "Achtung Panzer!", or Rommel's "Infanterie Greiftan". The 'SS' were a natural interest for the hobby's "Ost-Front" afficiendos, and naturally, the subject of performance, composition and type of recruits that each division was composed of came with it. In games, this information was usually built into the game 'system', usually for combat resolution. People wanted "realistic" results (or as realistic as you could get from an armchair with cardboard and dice!) Some of the games, like John Hill's "Squad Leader", used to actually leave you hanging on these 'decision-trees', the branches of which would force you into tactical movements and actions that, sometimes, you did NOT want to do. When an attack like this failed, it used to leave your emotions quite up-set!..... .....well, we WERE looking for as much realism as possible, and John Hill's "Squad Leader', the largest selling tactical game of them all, gave it to us right on the nose! And thats what good history should do......sit you up, and surprise the hell out of you!