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War Cabinet – new strategy and war game currently in development

Discussion in 'Other WarGames' started by CosPetia, Jun 30, 2014.

  1. CosPetia

    CosPetia New Member

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    Dear friends,
    We would like to ask for your comments and opinion regarding a new strategy and war game project, called War Cabinet.
    [SIZE=11pt]The game will put you in the army commander's role during a War that takes place in the late 80s – 90s of XX century. Watching the news and the same topics are being discussed again and again: There is an escalating tension in Marutia! Mass riots erupted in the big cities and the government seems to be losing control of the situation.[/SIZE]
    [SIZE=11pt]Armed insurgent groups are freely roaming the country. Police stations and governments buildings have been captured and burned. Marutia does not have armed forces to fight back these gangs and anarchy is spreading across the country.[/SIZE]
    [SIZE=11pt]To make things even worse in this delicate situation both Ortia and Girdia claim to be the rightful protector of the people of Marutia and are offering military support...For centuries the two countries have coexisted peacefully… now the houses are more divided than ever… Read more at: [/SIZE][SIZE=11pt]http://www.warcabinet.net/story/[/SIZE]
    War Cabinet will be played in two different modes: Single and Multiplayer Campaign or different battles scenarios. It will use pause-able real time planning system to offer full strategic and tactical flexibility.
    You can take a look at our first video:
    https://www.youtube.com/watch?v=EZ5puz9UpjM

    Some of War Cabinet screenshots:

    [​IMG]

    [​IMG]

    [​IMG]

    So what do you think? If you want to read more please visit: www.warcabinet.net.
     
  2. CosPetia

    CosPetia New Member

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    War Cabinet story continues 23 Days Later…

    Part 3: Shadows from the past

    There are numerous reports of intensifying firefights in Marutia. Most of the country is the hands of the armed insurgent groups. There is no electricity and serious food shortage in all major cities. Marutia’s government is on the edge of collapse. Two major rebel movements started to fight each other clearly supported by the neighboring countries. In this situation all diplomatic efforts to reduce the escalation of violence have failed.

    Read the rest: http://www.warcabinet.net/story/
     
  3. CosPetia

    CosPetia New Member

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  4. CosPetia

    CosPetia New Member

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    New Interface Screen for Faction Selection

    This is the Interface screen for Faction selection.
    [​IMG]
    The Interface screen where to select your playable county. Which one you will choose: the House of Green or the House of Orange.
    Share your choice on the selected faction as well as your opinion on the Interface screen.
     
  5. CosPetia

    CosPetia New Member

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    New BTR-60PB

    There is new addition of entry level mechanized infantry for the House of Orange.

    BTR-60PB rigged and ready to be animated.
    [​IMG]
    Share your thoughts and comments.
     
  6. CosPetia

    CosPetia New Member

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    Another screenshot of BTR-60PB side view
    [​IMG]

    Share your comments.
     
  7. CosPetia

    CosPetia New Member

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    Hi guys,

    We are happy to share with you the design of the Strategic Map.This is the place to get the overview of the war theater.

    [​IMG]

    Here you plan and perform movements, deployment, reinforcements and air operations.You also get information and filter display of strategic objects like barracks, factories, supply depots, SAM sites, EWR stations, cities, villages, etc.
    Weathear report will guide you about combat operations in different atmospheric conditions.

    What do you think about it? Share your comments.

    If you want to see a full-size screenshot:http://www.warcabinet.net/gallery/pre-alpha-screenshots/
     
  8. CosPetia

    CosPetia New Member

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    Supply and logistics have been playing important role in every war since ancient times.

    As a general rule if you want to win a war there should be couple of things present. One of them is strong supply and logistics. This involves huge volume of manpower, equipment, fuel, food infrastructure consideration and serious planning. Without it even mightiest army is becoming helpless mass of people and equipment.

    They all had to be moved usually between great distances from the homeland into the campaigning theaters. The fighting front is where the links in the supply chains end.

    In the end it doesn’t matter if it is a real war or just a strategy war game the rules remain the same. That is why we believe that any serious war strategy game should consider including this key element. We will.
    [​IMG]
    In this regard we would like to share with you one piece of equipment suit for the task. This is the Ural fuel tanker 375D, which can be quickly and accurately allocated to supply the battle front. The Ural-375D is a general purpose 4.5 ton 6x6 truck, produced at the Ural Automotive Plant in the Russian SFSR since 1961. The ZIL-157 was the standard Soviet truck until it was replaced by the Ural-375D, which became the standard Soviet truck in 1979. The Ural-375D was soon replaced by the Ural-4320. The Soviets also found the trucks an ideal platform for the BM-21 Grad rocket launcher. Other modes for the Ural-375D included troop carrier, supply carrier, etc.

    So please take a close look at it and tell us what you think.
     
  9. CosPetia

    CosPetia New Member

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    Dear friends,
    War Cabinet game added its Game economy as part of the development process.
    We believe that one of the main elements of the economy are the resources types, availability and specific purposes. We plan to have 7 main pillars of our war economy.
    If you want to read more please visit: http://www.warcabinet.net/war-cabinet-game-economy-was-added/#more-526
     
  10. CosPetia

    CosPetia New Member

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    War Cabinet frontline battle machines were added

    Dear friends,

    We would like to present a game scene with House of Green equipment showing some of the frontline battle machines.

    [​IMG]

    The whole news is here:http://www.warcabinet.net/war-cabinet-frontline-battle-machines/#more-545
    Having such equipment on hand what would be your strategy? How you would use these frontline assets to win battles? Would you need any other equipment to enter combat?
     
  11. CosPetia

    CosPetia New Member

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    The BMP-2 was added to the War Cabinet military equipment.
    [​IMG]

    The BMP-2 (Boyevaya Mashina Pekhoty,infantry combat vehicle) is a second-generation, amphibious infantry fighting vehicle introduced in the 1980s in the Soviet Union, following on from the BMP-1 of the 1960s.Full description here:http://www.warcabinet.net/the-bmp-2-was-added-at-gallery-section/#more-563

    Share your thoughts and comments.
     
  12. CosPetia

    CosPetia New Member

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    M113 APC – New combat vehicle added to the House of Orange

    Dear friends,
    In order to win battles the modern battlefield commanders would need highly mobile manpower, which can turn the tide in the most crucial situations. Armor protected vehicles are preferred choice to do this while operating near the enemy.

    [​IMG]

    That is why we added M113 – Armored Personnel Carrier to the War Cabinet military equipment to serve into the House of Orange forces. With this new addition to game’s Military Park we are confident that your soldiers will yield the benefits of the mechanized warfare.

    More about M113 - APC can be found here:http://www.warcabinet.net/m113-apc-new-combat-vehicle-added-to-the-house-of-orange/#more-572

    Please share your thoughts and opinion.
     
  13. CosPetia

    CosPetia New Member

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    Secure your troops with M163 Vulcan Air Defense System

    How to protect troops and equipment from air attacks?
    [​IMG]
    The partial answer to this challenging task could be simple when we talk about low level strikes. You might want to consider including in your military formation M163Vulcan Air Defense System. It is already on the way to support the House of Orange commanders.

    Read more at:http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598

    Would you use M163 Vulcan Air Defense System as part of your equipment?
     
  14. CosPetia

    CosPetia New Member

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    War cabinet story part 4: 48 Hours Later - The price of Victory

    You haven’t slept much in the last days.

    Many unsettled questions are within your head…

    How can I best serve my country?

    [​IMG]

    You should not only be excellent military commander, but also you are expected to take the burden to spend scare resources of your country to wage war… instead of these been used for the people and their wellbeing. How this could be balanced? What is really necessary in this dark time?

    Read the whole story at: http://www.warcabinet.net/story/

    Share your thoughts and opinion.
     
  15. CosPetia

    CosPetia New Member

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    Economy system within strategy war games

    Guys,

    We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.

    First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?

    If there is a game economy in place it should be:

    1. As simple as possible with very few type of resources with minimum amount of user management.
    2. Moderately detailed economy system part of the core game mechanics. This could include several resources to be generated, monitored and used for various activities. This would mean roughly up to 20% of the gameplay might be related to economic and resource dependent activities like: purchasing of equipment, upgrades, promotions, personnel recruitment, repair of facilities, etc.
    3.Well developed war economy model which will strongly influence game campaign and rules. This would required better planning of your spending and more economy related decisions and events. Without proper economy management your chance to gain victory will be vastly reduced. Of course at times it would require more micromanagement.

    Any other thoughts and questions on this topic are mostly welcome.
     
  16. CosPetia

    CosPetia New Member

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    What's the most enjoyable part of a game to you?
    Guys,

    When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?

    Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.

    How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
     
  17. CosPetia

    CosPetia New Member

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    Warmest greetings of the Season Happiness in the New Year with Christmas Blessings!

    Mindheart team

    [​IMG]
     
  18. CosPetia

    CosPetia New Member

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    Repair your valuable assets

    Hi guys,

    What do you think about the option War Cabinet to allow the presence of engineering function? Would you like your vehicles, buildings, routes and etc. to be repaired as this would cost you some resources?

    In most games I`m tired of having assets available but can't repair them, when they get damaged.

    Would you consider it effective and useful? Would you spend your valuable game resources for different repairs?

    For me it would be a great option even if it costs much, because the repair of valuable assets would give me additional flexibility and speed in all combats. It will also change my entire strategy and planning.
     
  19. bronk7

    bronk7 Well-Known Member

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    appears interesting if you have rebel forces v military...
     
  20. McCabe

    McCabe Active Member

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    IMO, repairs should be included, and should be conducted by separate, dedicated units; i.e. service trucks, etc. Perhaps for expediency ammo resupply and repairs can be conducted by the same unit-type. Also, I wouldn't call them engineers, I would call them "Support" - all just my opinion. Looks like it's shaping up to be a pretty neat game so far.
     

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