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WW2 Miniature Wargame Rules

Discussion in 'PC and Console Simulations' started by Stuart-GreatEscapeGames, Apr 6, 2007.

  1. Stuart-GreatEscapeGames

    Stuart-GreatEscapeGames Member

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    Hi guys,

    I'm Stuart from Cardiff Wargames Club (www.cardiff-wargames.org) and Great Escape Games. Myself and Mark Wheatley have recently formed the company and are releasing a ruleset for WW2 and beyond called Rules of Engagement, due out April 21st, 2007 at Salute. It is designed for 25-28mm figures in platoon sized formations, with a focus on infantry.

    We will also be working closely with Bolt Action Miniatures.

    If you are interested I will happily answer questions and you can have a preview at www.greatescapegames.co.uk

    Thanks

    Stuart McCorquodale
    info@greatescapegames.co.uk
    www.greatescapegames.co.uk
     
  2. T. A. Gardner

    T. A. Gardner Genuine Chief

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    My, desktop publishing has come a long way. You certainly have mastered this art in your rules set judging from the samples provided (always start off with something positive to say).

    Coming from a background of having played a massive number of miniatures games ranging from ancients to future (and even the occasional fantasy game, although my interest there is minimal) including aerial and naval for nearly 40 years now, I doubt seriously that I would have any interest in using your rules set from what was presented. It appears to me to be far more an excuse for being able to showcase your wonderfully painted miniatures in a public setting than a rules set bearing any relationship to the reality of warfare in World War 2.
    Don't feel bad about that. Rules of this sort have their place in the scheme of things too. It is just I prefer to play those rules that allow me to learn about history and warfare rather than give me an excuse to debate whether French Hussars had 10 or 12 buttons on their high breeches and whether they were gilt metal or brass.
    Finely painted miniatures are a virtual necessity to gaming (no unpainted lead on the table) but, should not be the central reason for the hobby.

    On WW 2, the set I currently use 9PanzerKriegsAkadieme) is about as close to 180 degrees from Rules of Engagement as you can get. The focus is on historical and technical accuracy. It allows you to literally recreate and accurately carry out small unit actions right out of a history book. For me, that is what counts.
     
  3. Stuart-GreatEscapeGames

    Stuart-GreatEscapeGames Member

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    Wow, that's pretty scathing. Do you not think that well painted miniatures and general presentation have a valid place in wargames rules?

    I think I actually agree with what you state you want from wargames rules. See, I'm ex-forces as are a number of our playtesters, and I was really keen to examine the behaviour of trained troops in small actions. However, realism (and that is a term that must be used loosely in conjunction with ANY game) must be considered in conjunction with playability - it is a game after all.

    The whole reason we embarked on this project was because of our love of history - around 45 pages focus on real history in the RoE rulebook - and our desire to satisfy our demand for a game that felt like small unit actions in WW2. And I think we have done it.

    Now, there is something that I feel I need to challenge you on. Your Hussar example was uncalled for. For one, I agree with you but we do not want to go into micro-detail with every facet of painting your figures. What we do well is to give the reader a taster of what level of detail and research can be done if he or she wants to. I like my figures to have the right colours and the right general markings. Painting reg't badges, etc. doesn't float my boat but there are plenty of people who take a more keen interest in these details than you or I. Nicely painted miniatures means simply that we've got some nicely painted miniatures - the two guys who painted the majority in the book are just good painters, lucky us! By the way, 24 pages are devoted to aspects of painting, terrain making and uniforms. About half that that we devoted to history.

    I've heard of most WW2 rules but not 9PanzerKriegsAkadieme. Are they your own? Tell me more about how it allows you to take actions right out of a history book please.
     
  4. Za Rodinu

    Za Rodinu Aquila non capit muscas

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    Seems interesting, and a bit of eye-candy never hurt anyone, otherwise why would we even bother to bring out at least the green cloth?

    Nice websites, both yours and your club too.
     
  5. Stuart-GreatEscapeGames

    Stuart-GreatEscapeGames Member

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    Thank you. I like to take some pride in my wargaming - there's nothing in the hobby that is better than playing with and against well-painted figures on great terrain.
     
  6. Za Rodinu

    Za Rodinu Aquila non capit muscas

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    I agree. Wargaming has many facets to be enjoyed, and as we say over here "the eyes eat as well", so we should derive pleasure from the spectacle we create. Well painted figures on well done scenery is one of the satisfactions to be derived from the hobby.
     
  7. T. A. Gardner

    T. A. Gardner Genuine Chief

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    Yes, like alot of the serious long time miniatures gamers, I do rules too. PanzerKriegsAkadieme was developed because of my, and others I gamed with, frustration that you could not reproduce results from historical accounts say, like those in Small Unit Actions During the German Campaign in Russia.
    In commercially available sets we kept finding either the game mechanics were so artificial that results could not be gotten or, that there were problems with accuracy within the game's technical side that prevented an historic result.



    PARTIAL BIBLOGRAPHY

    Ageikin, S. Ia, Off-the-Road Wheeled and Combined Traction Devices, Amerind Publishing Co; New Delhi, India 1987
    Beebe, Gilbert W. & Appel, John W. Variation in Psychological Tolerance to Ground Combat in World War II, National Academy of Sciences contract DA-49-007-MD-172, Medical Research and Development Board, Office of the Surgeon General, Washington DC, 1958
    Beebe, Gilbert W. & DeBakey, Michael E. Battle Casualties: Incidence, Mortality and, Logistic Considerations, Charles C. Thomas Co., Springfield, IL, 1953
    Bekker, M. G. Introduction To Terrain-Vehicle Systems, University of Michigan Press; Ann Arbor, MI 1969
    Betts, Richard K. Surprise Attack, The Brookings Institution, Washington D.C., 1982
    Bidwell, Shelford, & Graham, Dominick, Firepower: British Army Weapons and Theories of War 1904 – 1945, George Allen & Urwin, Boston, MA, 1985
    Boyd, Col. John R. USAF A Discourse on Winning and Losing, Air University Press, Maxwell AFB, AL, 1987
    Bracken, J., Kress, M & Rosenthal, R. Warfare Modeling, John Wiley & Sons, Danvers, MA, 1995
    Brown, John S Draftee Division: The 88th Infantry Division in World War II, The University Press of Kentucky; Lexington Kentucky, 1986
    Bull, Dr. Stephen World War II Infantry Tactics: Squad and Platoon, Osprey Publishing, London, 2004
    Church, John Military Vehicles of World War 2, Blandford Press; NY, NY 1982
    Coates, Col. James B. Jr Wound Ballistics, Office of the Surgeon General; Washington DC, 1962
    Donnelly, Christopher Red Banner: The Soviet Military System in Peace and War, Jane’s Information Group Ltd, Surrey UK, 1988
    DuPicq, Col. Ardant Battle Studies, trans. Col. John N. Greely, Maj. Robert Cotton USA, Stackpole Books, Harrisburg, PA, 1946
    Doubler, Michael D. Closing With the Enemy: How GIs Fought the War in Europe 1944 – 1945, The University of Kansas Press, Lawrence Kansas, 1994
    Dupuy, Col. Trevor N. Numbers, Predictions, and War: Using History to Evaluate Combat Factors and Predict the Outcome of Battles, The Bobbs-Merrill Co. Inc.; Indianapolis, ID, 1979
    Understanding Defeat, K. S. Giniger Company, NY, NY, 1990
    Understanding War, Paragon House Publishing, NY, NY, 1987
    The Evolution of Weapons and Warfare, Da Capo Press, NY, NY, 1984
    Ellis, John On The Front Lines: The Experience of War Through the Eyes of Allied Soldiers in World War II, Windrow and Greene Ltd; London 1990
    Folkestad, William B. PanzerJäger: Tank Hunter, Burd Street Press, Shippensburg, PA, 2000
    Fritz, Stephen G. Frontsoldaten: The German Soldier in World War II, The University of Kentucky Press, Lexington, KY, 1995
    Forty, George German Tanks of World War Two in Action, Blanford Press, London, 1987
    Goldhammer, Herbert The Soviet Soldier, Soviet Military Management at The Troop Level, Crane, Russak & Co; NY, NY, 1975
    Griffith, Paddy Forward Into Battle Fighting Tactics from Waterloo to the Near Future, Presido Press; Novato CA, 1991
    Halberstadt, Hans Inside the Great Tanks, Crowood Press, Ramsbury, Marlborough, Wiltshire, UK, 1997
    Handel, Michael I. Masters of War: Classic Strategic Thought, 3rd ed., Frank Class Publishing, NY, NY, 2002
    Hayayeb, A. R. Systems Effectiveness, Pergamon Books Ltd; Elmsford NY, 1987
    Hoffschmitt, E. J., Tantum, W. H. U. S. Military Vehicles World War II, WE Publishing Co,, Greenwich CT, 1970
    Hooker, Richard D. jr. Maneuver Warfare, an Anthology, Presido Press; Novato CA, 1993
    Keegan, John The Face of Battle: A Study of Agincourt, Waterloo and, the Somme, Penguin Books; London England, 1976
    The Mask of Command, Penguin Books, London, 1987
    Kimball, George E. & Morse, Philip M., Methods of Operations Research, Peninsula Publishing; Los Altos CA, 1970
    Knox, Macgregor & Murray, Williamson The Dynamics of Military Revolution 1300 - 2050, Cambridge University Press, Cambridge, UK, 2001
    Laible, Roy C. Ballistic Materials and Penetration Mechanics, Elisever Applied Science Series; Amsterdam NY, 1980
    Leonhard, Robert The Art of Maneuver, Presidio Press, Novato CA, 1991
    Little, Rodger W. ed., Handbook of Military Institutions, Sage Publications, Beverly Hills, CA, 1971
    Lucas, James War On The Eastern Front 1941-1945, Cooper and Lucas Ltd; London England, 1979
    Lupfer, Timothy, T. The Dynamics of Doctrine: The Changes in German Tactical Doctrine During the First World War, Leavenworth Papers #4, U.S. Army Command and General Staff College, Fort Leavenworth, KS, 1981
    Luttwak, Edward N. Strategy, The Logic of War and Peace, Belknap Press of Harvard University; Cambridge MA, 1987
    Lynn, John A. Battle: A History of Combat and Culture, Westview Press, Cambridge, MA, 2003
    Malone, Col, Dandridge M., USA (ret.) Small Unit Leadership: A Commonsense Approach, Presidio Press, Novato, CA, 1983
    Marshall, S. L. A. Men Against Fire The Problem of Battle Command in Future War, George E. McLeod Ltd; Toronto Canada, 1947
    Battlefield Analysis of Infantry Weapons (Korean War), reprint, Desert Publications, Cornville, AZ, 1984
    Murray, Williamson German Military Effectiveness, The Nautical and Aviation Publishing Company of America; Baltimore MD, 1992
    Comparative Approaches to Interwar Innovation, in Joint Forces Quarterly, Summer 2000
    Murray, Williamson & Allan Millett, ed., Military Innovation in the Interwar Period, Cambridge University Press, Cambridge, UK, 1996
    Newton, Steven H. German Battle Tactics on the Russian Front 1941 – 1945, Schiffer Publishing Co., Atglen, PA, 1994
    Ogorkeiwicz, R M Design and Development of Fighting Vehicles, Doubleday & Co Inc; Garden City, NY, 1968
    Quade, Edward S. Appreciation of Analysis for Military Decisionsnd Corporation, Rand McNally/ North-Holland; Chicago, Il 1966
    Rommel, Erwin Infantry Attacks New edition Introduction by Manfred Rommel, Greenhill Books Ltd, London UK, 1990
    Rush, Robert S. GI The US Infantryman in World War II, Osprey Publishing, Wellingborough, Northants, UK, 2003
    Shils, Janowitz M., Cohesion and Disintegration in the Wehrmacht in WW II, in Public Opinion Quarterly, summer, #12, 1948
    Simpkin, Richard No Speed Please, We’re British: A Glance at Conflicting Tank Philosophies in Jane’s Military Annual 1981 – 82, Col. John Weeks ed., Jane’s Publishing, London, 1981
    Smith, Edward jr. Network-Centric Warfare: What’s the Point?, in Naval War College Review Vol. LIV No. 2, Spring 2001
    Starr, Stuart Good Games: Challenges for the War Gaming Community, in Naval War College Review, Vol. LIV No. 2 Spring 2001
    Stouffer, S. A. The American Soldier, 4 vols., Princeton University Press, Princeton, MA, 1949
    Tsouras, Peter G LtC ed Fighting in Hell The German Ordeal on the Eastern Front, Greenhill Books Ltd, London UK, 1995
    Van Creveld, Martin Fighting Power German and US Army Performance, 1939-1945, Greenwood Press; Westwood CT, 1982
    Command in War, Harvard University Press, Cambridge MA, 1985
    Supplying War, Logistics From Wallenstein to Patton, Cambridge University Press, Cambridge MA, 1977
    Wood, William J. Leaders and Battles: The Art of Military Leadership, Presidio Press, Novato, CA, 1984
    Wray, Maj. Timothy A. Standing Fast: German Defensive Doctrine on the Russian Front During World War II, US. Army Command and General Staff College, Fort Leavenworth, KS, 1986
    ……....Small Unit Actions During The German Campaign in Russia, Historical Study DOA Pamphlet 20-269 Department of the Army; Washington DC, 1953
    German Defense Tactics Against Russian Breakthroughs, Historical Study DOA pamphlet 20-233, Department of the Army, Washington DC, 1951
    The Fighting 36th Quarterly, Vols. I – XII 1981 - 1992
    The Basics of Gunnery accessed 26 Sept 2002 from: http://members.tripod.com/~nigelef/basicgnryV2.htm
    ....Principles of Naval Ordnance and Gunnery, Naval Education and Training Command; GPO Washington DC 1974
    Naval Ordnance and Gunnery, Navpers 16116-B, US GPO Washington, DC 1950
    Naval Ordnance: A Textbook, US Naval Institute Press, Annapolis, MD, 1939
    Infantry in Battle, The Infantry Journal Inc, Reprint Marine Corps Association, Quantico, VA, 1986
    Handbook On USSR Military Forces, War Department Technical Manual TM 30-430 War Department; Washington DC, 1945
    Small Unit Actions, Historical Division, War Department, Washington DC, reprint, 1986
    The British Army in World War Two: A Handbook on the Organization, Armament, Equipment, Ranks, Uniforms etc., Reprint Handbook on the British Army War Department, Washington D.C. 1943, Greenhill Books, London, UK, 1990
    Roots of Strategy, Book 3 including: Defense Von Leeb, Feldmarschall Ritter, The Power of Personality in War, von Freytag-Loringhoven, Major General Baron Hugo and, Surprise, Erfurth, General Waldemar, Stackpole Books, Harrisburg, PA, 1991
    Warfighting: The Marine Corps Book of Strategy, United States Marine Corps, Washington DC, 1989
     
  8. Stuart-GreatEscapeGames

    Stuart-GreatEscapeGames Member

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    Well I agree to a large extent, as long as realism doesn't dominate a game at the expense of playability. Have you published PanzerKriegsAkadieme?
     
  9. T. A. Gardner

    T. A. Gardner Genuine Chief

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    A couple of the earlier versions had limited distribution, but not the current version (much improved).

    Some Samples:

    10.6 SPECIAL CASES FOR MORALE

    FRESH TROOPS: THE EFFECT OF SUSTAINED COMBAT ON MORALE AND INITIATIVE
    Troops as described above are assumed to be rested and not been action for several days. Troops will normally not be in this condition and their morale and initiative will be lower than it actually is. This is because troops that have been fighting for a sustained period will be tired and stressed resulting in their having lower than normal morale and initiative.
    The degree to which one side or the other will be effected depends upon the length and intensity of the action they have recently seen. The longer the period of sustained combat the more the effect on their morale and initiative. Obviously, German troops under hours of bombardment and being assaulted for the tenth time will be at less than their peak of efficiency. Just as US troops being in the line for 2 or 3 months without respite were often at the end of their endurance. Therefore, adjustments of morale and initiative (and attendant leadership ability) for long term combat effects are needed.

    PROCEDURE
    The following modifiers for morale and initiative are used for prolonged combat exposure:
    1. Units have their morale reduced by 1 for each 14 continuous days of action without a break the unit has seen.

    2. A unit has its initiative reduced by 1 for each 8 hours of combat that the unit has been in without a break of at least 6 hours. Its initiative is also reduced as in 1 above like morale. Note this that effects a leader’s LF and AF factors.
    3. These times are halved for cold and/or wet weather, primitive conditions and, for particularly intense periods of combat.
    4. If a unit's morale reaches zero it will no longer fight. It cannot be threatened and will make every attempt to avoid battle. If an enemy unit contacts it, it will surrender. A unit will never have an initiative lower than 1. Note that morale checks causing permanent loses of morale also count toward this situation.

    Referees are cautioned to use this rule evenly as truly fresh troops are rarely available and a side as an entirety is usually in the same state of wear (although each side may be in far different states!). This is due to units usually entering combat as a single entity, not piecemeal.



    13.0 THE TURN SEQUENCE
    The turn sequence lists the order in which actions are to be performed by units. It is relatively straightforward and easy to follow. It MUST be adhered to.

    TURN SEQUENCE

    ADMINISTRATIVE SEGMENT
    Sighting modifier rolls
    Up date any paperwork

    ACTION SEGMENT
    All troops of both sides now move and may fire in the order of their initiative. Units and leaders also perform other operations such as radio contact, rallying, issuing commands and orders and, other game related tasks.



    How's that for a simple turn sequence?!

    MISIDENTIFICATION
    Misidentification of units may occur in the following circumstances normally. Thus, not all sighting attempts are subject to misidentification, only those in special conditions.
    * In low visibility such as in fog or at night.
    * When units appear from unexpected directions such as a friendly unit appearing from the direction the enemy is expected.
    * With green or poor troops in most circumstances.
    Other situations may cause misidentification to occur as well. The referee is free to cause a sighting attempt to be made under this rule whenever it is deemed appropriate.
    PROCEDURE
    When a unit is required to make a misidentification check there is a 1 in 10 chance the unit on which the check is made will be misidentified. If it is night (or low light), raining, foggy or, similarly poor sighting conditions then the referee can up the possibility of misidentification 2 to 5 times.

    REACTION TO MISIDENTIFICATION
    Unless a unit rolls its morale or less on a ten-sided die then it will ALWAYS return fire on a unit firing on it (see 9.4 also). This roll is always subject to a +3 modifier. No other modifiers apply to this check except leadership, if a leader is present. All firepower directed against what are thought to be friendly units is halved for the first firing phase.

    SIGHTING OF FRIENDLY TROOPS
    Note that for morale purposes it is frequently necessary to determine whether there are friendly units in sight. Sighting of friendly units IS NOT always automatic, but must be determined in the same manner as other units.
     
  10. Za Rodinu

    Za Rodinu Aquila non capit muscas

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    Your bibliography is longer than some rules I know :clown:
     
  11. Stuart-GreatEscapeGames

    Stuart-GreatEscapeGames Member

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    Why don't you publish the current rules. Either as hard copies or downloadable?
     
  12. T. A. Gardner

    T. A. Gardner Genuine Chief

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    If you would like a copy PM me with an e-mail I'll forward a copy in MS Word.
     

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