Dear fellow players, Even though I'm out of the hobby, (I don't have the free time anymore or the equipment and social circle), I do remember exactly what it was like to play Squad Leader, and then ASL after it. I have just been involved in an historical debate here on this site. Two member made some very nasty comments about the inabilities of wargamers to understand certain tactical aspects of history. He then went on to tell me that we are all alike in this respect. Now, I'm fairly certain that my time as an ASL player EHANCED my historical understanding, not skewed into a straightjacket of mythology. Wondered how you people felt. Does playing wargames give a blinkered view of reality? And surely book knowledge is one dimensional, whereas a good wargame, to my mind, can show you more about straight results and history in an afternoon than many a book in weeks. I noted that many game designers went into scenario design and therom for the militaryon computer. Military computers have unlimited hard drive space and are perfect for complex programming. Some designers wrote books on tactical principles and strategy, others got the computer bug and went freelance. The designers of this hobby gained a wide reputation as very handy to the military in assisting them with training and theory. One reviewer of Squad Leader when it first appeared rferred to the game as "The Chrome Plated Machine Pistol". They said, quite rightly, that designer John Hill was not giving us an official interpretation of infantry combat in WW2, it was, rather, John Hill's interpretation of infantry combat in WW2. But is this not the case for EVERY military instructer? You always get 'the picture' through the eyes of the teacher. Anyhow, I still remember the first scenario, "The Guards counterattack", on a micro half board. I still remember looking at all my guards, watching the clock run down, and realising that, no matter what I thought of the situation, if I did not send my guardsmen into the street at some stage, this scenario was lost. I was impressed how the game forced you into things that your mind was telling you was "no go". One reviewer faced this situation, and his opponent turned to him at the start of turn 5, and told him if he didn't get a move on, he would lose due to time restraint. His opponents reply was, "Well, I will surely lose, then, because I am NOT sending my soldiers into that fire swept street!" Is this not something, an experiience you just can't get from a book? Anyhow, I am angry that some members of this forum, long termers, that should know better, don't. and i feel insulted for it. Wondered how you all feel about this subject?