Points system, same issue. You know (for example) there is only 500 points out there, that your opponent isn't sitting on a massive 5000 points. In points systems, given the leeway, and size of points assigned, you too can be fairly certain, to take another example, that in a 500 point game, that the opponent hasn't bought a 800 point Tiger. Reality serves up some real unfair shit. You have no idea what I've done. Yes I've played double-blinded war games with umpires. On several, even triple-blinded and more, as there were more sides involved than just two combatants. Most scenarios involving civil wars have these, with various factions present. Yes, it's time consuming. But they don't continue nonstop for 3 or 4 or 5 days. This alone limits the size and scope of the scenario involved. It means decisions are made with a clear head, without exhaustion, dehydration or fatigue (or if you are, its your own bloody fault) . In normal life, I can't imagine there's that many umpires that interested in sacrificing their well being for a game. If you want to grab a hot meal to eat; you're free to do so whenever. These kinds of games have other limitations as well: they can take several hours of real time to resolve what in game time (or in a real firefight) would be a few minutes at most. This means, each participant is given the luxury of hours, to make decisions and play over various scenarios in their minds, that in reality, a commander only has seconds to do. That does not detract from the point, that there is no "down time" for the units in the battle unfolding. Neither side is "just doing routine patrolling": there is an expectation of conflict, and the players behave and make decisions thereafter. If the entire game consisted of two sides routinely patrolling their respective areas, with no interaction, it'd get real old real fast, and no one would stick around after the first hours of sheer boredom, as realisation sinks in. A few diehards may hang around for 24 hours. After which, if nothing had happened, the umpires would lynched. The fact remains; in order for the scenario to be interesting / challenging, there needs to be sufficient challenge, but not overwhelming challenge. Which honestly you can never be certain of in reality. Role Playing Games are an entirely different kettle of fish. No experience of Recon, Seen it laying around somewhere, never read it, or played it, although I do have a wide experience of Role Playing. So I can safely say, that it is highly dependant on the skills of the umpire / gamesmaster.