Came up with this a while back haven't touched it since I made a feeble attempt to play a game myself. But what the hey: Rules and Commands for Trench Challenge game: Turns: Turns end when all players have gone and after all commands have been completed Commands: Placing: Placing (Buildings) occurs immediately. Placing (Vehicles) occurs in 1 turn. Placing (Units) occurs in 1 turn. Ordering: Varies depending on size (Guns- Artillery, etc) and quantity (Troops) Artillery: 2in(2 turns), 4in(2 turns), 6in(3 turns), 8in(4turns), 9in(4 turns), 10in(5 turns) Riflemen: 1turn Machine Gunner(MG): 1 turn Tank: Light(5 turns), Medium(7 turns), Heavy(9 turns) Digging: All digging must be complete before they can be officially attached to existing trenches. Comm Trench (500m, Depth 10ft, Width 3ft): 3 turns Comm Trench (500m, Depth 20ft, Width 3ft): 5 turns Construction: Rails- 1turn/100ft minus 3. Must be complete before joining with existing rails. Airfields- 1turn per 2 planes. Max 74 Aircraft per Airfield. Factories: 4 turns plus Production Ratio Commands: Order- Vehicle: Artillery(2in-10in) Order- Vehicle: Tank(Light/Medium/Heavy) Order- Vehicle: Aircraft(Bomber/Scout/Fighter/Two-seater)(Specify No- Max 2) Order- Troops: Riflemen(Specify No- Max 50) Order- Troops: Machine Gunners(Specify No- Max 5) Place- Structure: (Specify Structure)(Specify Location) Place- Unit: (Unit Name), (Specify Location) Dig- (Specify Trench/Tunnel): (Specify Length), (Specify Depth: Min 5), (Specify Width: 3ft-6ft) Construct- (Specify Road/Rail): (Specify Length, Direction, from Start Point) Construct- (Specify Airfield, Ammo/Fuel Dump): (Specify Size) Construct- (Specify Structure): (Specify MAP GRID location)([specify production/turn) Labelling: Troops: Company (Company No., Group, Team No.) Units: Unit Type(Tank/Artillery) Number in order received Trenches/Tunnels: (Specify Sub-Type)(Specify Type)(Trench/tunnel No.)(Team [A/B]) Rails: Rail Line No., Team(A/B) Airfield: LG(number)(Team [A/B]) Factories: Specify Type(No.) Current Production Ratio.Rules and Commands for Trench Challenge game: Turns: Turns end when all players have gone and after all commands have been completed Commands: Placing: Placing (Buildings) occurs immediately. Placing (Vehicles) occurs in 1 turn. Placing (Units) occurs in 1 turn. Ordering: Varies depending on size (Guns- Artillery, etc) and quantity (Troops) Artillery: 2in(2 turns), 4in(2 turns), 6in(3 turns), 8in(4turns), 9in(4 turns), 10in(5 turns) Riflemen: 1turn Machine Gunner(MG): 1 turn Tank: Light(5 turns), Medium(7 turns), Heavy(9 turns) Digging: All digging must be complete before they can be officially attached to existing trenches. Comm Trench (500m, Depth 10ft, Width 3ft): 3 turns Comm Trench (500m, Depth 20ft, Width 3ft): 5 turns Construction: Rails- 1turn/100ft minus 3. Must be complete before joining with existing rails. Airfields- 1turn per 2 planes. Max 74 Aircraft per Airfield. Factories: 4 turns plus Production Ratio Commands: Order- Vehicle: Artillery(2in-10in) Order- Vehicle: Tank(Light/Medium/Heavy) Order- Vehicle: Aircraft(Bomber/Scout/Fighter/Two-seater)(Specify No- Max 2) Order- Troops: Riflemen(Specify No- Max 50) Order- Troops: Machine Gunners(Specify No- Max 5) Place- Structure: (Specify Structure)(Specify Location) Place- Unit: (Unit Name), (Specify Location) Dig- (Specify Trench/Tunnel): (Specify Length), (Specify Depth: Min 5), (Specify Width: 3ft-6ft) Construct- (Specify Road/Rail): (Specify Length, Direction, from Start Point) Construct- (Specify Airfield, Ammo/Fuel Dump): (Specify Size) Construct- (Specify Structure): (Specify MAP GRID location)([specify production/turn) Labelling: Troops: Company (Company No., Group, Team No.) Units: Unit Type(Tank/Artillery) Number in order received Trenches/Tunnels: (Specify Sub-Type)(Specify Type)(Trench/tunnel No.)(Team [A/B]) Rails: Rail Line No., Team(A/B) Airfield: LG(number)(Team [A/B]) Factories: Specify Type(No.) Current Production Ratio. I think I covered all the basics and then some. So what do you guys think, should we give her a go?