Hi theres a new tank sim in development called Tiger vT34 heres some screens.. this is a pre-alpha shot so theres plenty to improve. More info here http://www.simhq.com/simhq3/sims/boards/bbs/ultimatebb.php?ubb=get_topic;f=11;t=000606;p=1
No IIRC that gane is 8 years old (i think i got it still somewhere) :roll: Panzer Elite is even newer!
There's an old game called 1944 Across The Rhine: <http://www.rottentomatoes.com/g/pc_games/1944_across_the_rhine/overview.php>
I'm going to make a target range for the game now I need some feedback. The target range will be an optional map so that people can get use to the sights, ammo etc. My thoughts are that no Army would allow their tank crews ( tanks are very expensive)to operate in hostile situations without passing certain tests. I don’t think you have to pass any sort of test but it would be good to have some practice before entering a fire fight. Now don’t forget you guys are Vets, you see a Halftrack you yell HE, but we want to attract new followers of the armored warfare genre, so I need your help in that department as in how do we get their attention and build them up to be tread heads without them giving up after an introduction to the Ziess optic? How do we ease them into to the art of manual killing? This may seem trivial to some, but games like TvT need to attract a new generation of players, because the longevity of this type of game or even the future of developers producing WW2 sims depends on attracting a whole new audience. As a Dev group we can only do so much we need the community behind us to help secure game like this for the future. (1) Should I use target boards with say Bulls Eyes? 1*Now don’t forget the game models the hits on surfaces, but it’s hard to see the hits when the model changes to the killed version. This is down to the fact that the "3D Model" must change to show damage. (2) Or Afv's ? ( Please refer to point 1*) (3) Add moving targets (It will be possible to model Bull’s-eye targets that move but will the new user realise that a side shot has a bigger chance of a kill than a frontal?) (4) Do a sort of staged firing range.( Start with bull’s-eyes then move to AFV's) The thing is the Dev's and Barkman have re written the sights for this type of game and they are now very realistic. You may ask how they did this? well someone who has sat in a working tiger is part of the team. That’s how much commitment we put into this game for the sim community. Now we need some details like : For Barkman - Strichplatte for the Panzer IV (Sd.Kfz. 161), Ausführungen B-F & G, H, J “Does any one have drawings or photographs of any of the T.Z.F. 5 series of Strichplatte for the Panzer IV (Sd.Kfz. 161), Ausführungen B-F & G / H / J” By the way the editor is very complicated , I don’t mean that in the fact you need a degree in quantum physics to use it , I mean its immensely deep.. down to the fact that you can add individual animation scripts to soldiers . Making a map will be as difficult yet realistic as the creator wants. It’s not perfect yet but we are working with the Dev’s to refine it.
As far as I know, tanks weren't used on target ranges in any significant degree, since most were restored to running order. Painted targets would be better.
Hey Fivetide Interesting to see you posting here It's good news to Hear Jack (Barkmann) is well enough to do some dev' work on this. Did he get tired of RO? Give him my regards when next you contact him. Who knows, if this game works out maybe I'll see him in my sights once again