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Hearts of Iron III

Discussion in 'Hearts of Iron' started by JTF-2, May 12, 2009.

  1. Tomcat

    Tomcat The One From Down Under

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    Also to do with overstacking, I remember reading in the manual that blankly never overstack. I will try and remember the reasoning about it.

    For every unit that is overstacked say for example, a commander (HQ) can command 3 divisions but he has 4 under his command(he is overstacked), then there is another commander of one of the divisions that can command 3 Brigades and has three under him(so he is not overstacked) however since the HQ commander is overstacked he automatically receives a -75% hit to his attack and defense, he also due to the overstacking loses all his traits he has gained. Now since the HQ commander is overstacked it automatically filters down to the Division commander when under the HQ command, so the Division suffers the -75 as well and then again in the Brigades.

    However if the Division commander is also overstacked as well as the HQ commander, by the time it filters down to the Brigades they will be suffering a triple effect of something like -200% while the division being a double effect of -150%.

    So basically never, ever, ever, ever overstack.

    Make sense?
     
  2. gustavowizard

    gustavowizard Member

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    Im still trying to understand the HQ system... On the hoi3wiki says you can Increase the range of effectivness of HQ adding brigades to it, it says for example you add 3 brigades to a Army HQ of 400Km range it will raize to 1000Km range, however i simple CANT merge brigades with any HQ type... why is that? :(
     
  3. gustavowizard

    gustavowizard Member

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    you say the xxx HQ stacks with more than 3 Divisions atached to it?
    i could swar Japan begins the game with some HQ with more than 3... shall i untatach then?
     
  4. Tomcat

    Tomcat The One From Down Under

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    It isn't the Type of formation that dictates overstacking, it is the skill of the commander in charge. I use a standard 4 Brigades for each division, usually 3 Regiments of infantry/tanks and 1 support Brigade such as Art,AA, MP's so on.

    This I am not too sure on, however I think it depends on what unit to are trying to attach and to what HQ.
     
  5. gustavowizard

    gustavowizard Member

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    Well did anybody got to merge any brigade to any HQ already??
    if yes then great but how? can someone plz tell me?
    thanks
     
  6. Tomcat

    Tomcat The One From Down Under

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    I played around with this for a little while, and I couldn't attach AA units but somehow managed to merge a Panzer Brigade with a Corp HQ, it was an accident and don't know how I did it, I shall look around.
     
  7. Tomcat

    Tomcat The One From Down Under

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    Found this.

    Radio Range / HQ's and Brigades 6000km Range - Paradox Interactive Forums
     
  8. gustavowizard

    gustavowizard Member

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    Awesome it works man! i just tested... ty a lot.
    Now i wanna know how to Set/Create a New Theathre (xxxxxx HQ), diferent from the 1 you beggin with, to be able to fight at longer distances... i click a "define theatrhe" button at menu but nothing happens...
    Anybody knows how to create another one?
    ty
     
  9. Tomcat

    Tomcat The One From Down Under

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    You should be able to click on the xxxx HQ and detach it from its current HQ and then just create a new HQ.
     
  10. Anderan

    Anderan Member

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    good game, to bad the 1.3 patch competently screwed up my flags for some random reason or another.
     
  11. gustavowizard

    gustavowizard Member

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    cool man, ty again! i will try this tonight...
     
  12. gustavowizard

    gustavowizard Member

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    Screwed your flags??? how so man? what flags?
     
  13. gustavowizard

    gustavowizard Member

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    I think they should split the actual "regional power country list", because i played a lot with Brasil and its dam more powerfull than countries like argentina, portugal, australia, etc that are on the same "level" on that list... besides Brasil have base IC 40 and 6,60 points of leadership at beggin makes it much better on production and research than those countries that have like 28-35 IC and leadership 3-4 (witch leads to them have at least 2 researches less doing at same time, i also found another ones that should be Strong Potential Regioanl Powers, like Nationalist China, Spain, Poland and Gangxi. all the other ones should be 'normal" regional powers only
    I used this system now:
    +60 IC - MAJOR POWERS
    40-60 IC or More than 5 on Leadership - STRONG REGIONAL POWERS
    20-40 IC and Less than 5 on Leadership - REGULAR REGIONAL POWERS
    10-20 IC - MINOR POWERS
    -10 IC - MICRO POWERS
     
  14. gustavowizard

    gustavowizard Member

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    Hey someone can give me a tip about Puppets?
    I wanna know if they are worth to make (japan have korea options at beggin...) and when u win a war, should u anex or create a puppet? i allawys anex cause i dont know much about puppets... if u dont anex u dont gain resources from their territories right?
    i wanna know when and if its worth...
    thanks guys
     
  15. SOAR21

    SOAR21 Member

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    Wow. Wow. I recently played this on hard. 1936 campaign as the Soviets. For the first time, I took COMPLETE military control, down to the divisions. The Germans didn't declare war until early 1943, and I STILL lost Moscow in 1944. I had the units, I think my military strategy was more than just flawed. I'm not used to having holes in my front. I'm still rooted in the tactics I used in HoI2. Build up, defend, overwhelm. Now, I get to build up, and I can't for the life of me defend.
     
  16. SOAR21

    SOAR21 Member

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    The thing about annexing them, you have to spend resources to keep them under control, to keep them from rebelling, and you also get a fraction of the resources that the provinces would normally produce.

    A puppet would not have to deal with revolution, and it also would maximized the resources (once it has rebuilt of course). However, the resources don't really all go to you anyway, and the troops are weak, technologically inferior, and have poor leaders. It's a matter of choice really. I personally make puppets out of larger nations, which are harder to control, and able to do something on their own. Korea, on the other hand, isn't much of a threat as an individual nation, and will not be, so I keep them under my fold.
     
  17. gustavowizard

    gustavowizard Member

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    Since i didnt played the II i think its better for me to learn the III.. anyway, you got a major point when you say "holes on division"... i tried to play with URSS but didnt liked at all for the enormeus size of the country and lots and lots of division (230 to be exact) at the beggin of 1936 campain, plus when i played i didnt accept the german non-agression deal so germany invaded me quick after poland was defeated.
    I played with Japan to 1939 so far and im LOVING it, they got a huge manpower and you can quicklly conquer china and all its neightbors after did it im mounting a huge army to invade USA via Los Angeles and going tyroug panama channel invade north florida too to reach washington :) i hope i suceed.. i will tell later what happened
     
  18. gustavowizard

    gustavowizard Member

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    indeed you are right... in all my wars until now i anex the country and what matter most increse: IC . Sometimes you get manpower and more leadership depending on the province (some small countries are very rich on some of that or resorces too)... all that you gain anexing, so not much point in create puppets, unless in some individual or rare cases indeed, like a big country u dont wanna manage (like pain-in-ass to manage Soviet Union) just like u said
     
  19. gustavowizard

    gustavowizard Member

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    DIFICULT - VERY EASY - EASY - NORMAL - HARD - VERY HARD
    I dont see much point in play on hard or very hard difficult...
    Why - Normal difficult express the more realist Industrial Capacity and Manpower of a nation, play on easy just increse this both statists, with is nice and could represent a countrie in industrial expansion or civic "boom" when infrastructure and industrial capacity incresce fast for a period of time (just like the industrial revolution on UK and the "Tech Milacre" on Brasil dictature times, the bad was there was no elections at that time on Brasil heeh)
    The difficult DO NOT change the AI hability or strategy of war itself as far i noticed... (Germany quick ass and invade fast at begging on very easy or very hard.. doesnt matter). The only yhing that change on hard is that it LIMITS your real industry power so dont make much sense; why a contry on a Crise would go to war unless it got invaded?
    well just wondering... :p
    Sorry my english
     
  20. gustavowizard

    gustavowizard Member

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    Since on real life i got a lot of family members on military forces i learn something about military strategy, that applies very well to this realist game...
    I play on very easy with Brasil to get industrial capacity booster, it makes Brasil incredbly strong on later years; at beggin argentina entered the Axis, still it had independence garantee by USA (even after USA joined axis.. so i guess its a bug... - hope 1.4 fix it), anyway.. i coulnd invade it (or else USA would invade me on north and then game over lol) so iwhat i did was declare war to GERMANY :)O) lol so then i could invade argentina and win the war in 6 battles only. After that i got bold and gathered my forces on Natal after build a naval base there and invaded that little piece of africa that belongs to Portugal (Brasil old Metropolis and member of the Axis at the time)then after conquer it (there was no troops there lol) i transported all my big infantary base army to there and invaded portugal, was kinda wasy to win the war, but they didnt surrender lol. Well Nationalist Spain was on Axis too so the war was inevitable, then was kinda challeging, still i was with more forces and more upgrades so i won and anexed spain to me and created a group army HG on center os spain. From there i invaded Yugoslavia and after that Hungry (both was on Axiss too) - at this moment germany was surrended to USA so i was settle down on spain/portugal on Europe without enemies (usa was with good relations with me besides the high threath bethween us), and USA was settles down on France and dinamark.
    After that only Siam and Japan was resisting on the Axis; i moved my forces from East Africa to a oceania island i was got from Portugal, near australia (forgot the name), from there i invaded and conquered Siam easilly, then was 1947, then i got the rest of the time fighting the Japanese on the Indochina, my very weak navy was tottaly destroyed by the japs, including my transport ships, still i managed to invade the south of japan, but couldnt conquer for lack of transport ships....
    The strange was that my game DID NOT ended on 1/1/1948! im playing so far to 12 June of 1949... i checked my defaults.LUA file on commons folder, the enddate is 1.1.1948... so im very confused.. lol all i did was replace 2 files on the script folder to remove trade askings spans from supplies u recive... checked both files they dont mess on the date times...

    anybody have a idea what could be the problem??
    Thanks Guys
     

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